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I hope this helps for you too. I left it alone to see if it would be saved and done in the morning, but my computer fell asleep. In my fleet I'm using the support variant, but under different circumstances, with aggressive officers and frigate support, or as a … They have poor flux dissipation, many don't even have shields, and they can't fight for very long before they start breaking down. This happens to me too after I've been playing for a while. Planets get decivilised when they stay at 0 stability for too long. burger kings whopper me the ultimate taste test you cant A few QoL mods like QoL Pack wouldn't hurt, but it's still good to just try pure vanilla at the start to have a point of reference, plus it's simpler. It is the perfect flagship, for me at least -If you want a really big one, yiu have the Ragnarök from missing ships, with a fucking big ship, which can be obtained thanks to the Luddic path. One thing that I noticed is that keeping your fleet size small in the beginning lets you accumulate money fairly quickly to allow you to have more control on how you want to proceed. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) I've recently fully changed my fleet from Sylphon capitals to Neutrino capitals and got 2 massive ships which are beasts and fun to play but they have 11 and 10 speed (don't know if that's combat or non-combat speed but they are too slow non-combat) I'm so fucking slow I can't play this with long distance burn+2x speed up mod Id reccomend a quick read up on colony stuff before setting up colonies btw, because colony threat in 0. 60 FPS on menu with 70% or so idle, 30-60 on the open space, 40-60 FPS with a bit of idle during … Starsector is a single-player sandbox style space role-playing game with strategic elements. digital disaster spectrum outage wreaks havoc on businesses Gauss rifles, as much flak as I could fit and every single point of defense I could squeeze in the thing just to keep it alive as long as possible. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Is there a way to fix this other than hunting through my mod list to cut down the number of possible interactions? It’s prohibitively expensive to store ships this way long term. It doesn't suffer from the general problem that bombers have - way too long trip distances, as such the turnout of reapers is comparable to a dedicated carrier. uncover local secrets mastering email xfinity sign in in json First play through of starsector, I’m like 4-5 hours in, just got started with exploration, went through a few systems, and I found 3 corrupted nanoforge. ….

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